Absolutism+Game

Absolutism Game
 * **Board Game Evaluation **

Your game will be graded according to the rubric below. By default, the game will get a single grade for the group. I'll ask for your input about the contributions of everyone on your team and will adjust the group grade upward or down for individuals if necessary. ||

Name of Board Game: ** |||||| ** Creators: ** || Beginning 1 ** || ** Developing 2 ** || ** Accomplished 3 ** || ** Exemplary 4 ** || ** Score  ** || Practicality ** || The game would take considerable effort to set up and play...more effort than it's worth. || The game would take a fair bit of effort to set up and play in the chosen context || The game is fairly easy to set up and play, but a few glitches are apparent. || The game is very easy to set up and play in the context it was designed for. ||  ||
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Simplicity ** || <span style="font-family: 'Comic Sans MS',cursive;">Rules are unclear and too long. There are rules that add complexity without adding to playability or learning. || <span style="font-family: 'Comic Sans MS',cursive;">The rules are not entirely clear or complete. There are rules that could be eliminated without harming the game. || <span style="font-family: 'Comic Sans MS',cursive;">Rules are fairly short, clear and complete, but could be streamlined a bit. || <span style="font-family: 'Comic Sans MS',cursive;">Rules are short, clear and complete. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;">Rules

<span style="font-family: 'Comic Sans MS',cursive;">The content is incidental. One can play without learning much. || <span style="font-family: 'Comic Sans MS',cursive;">Significant cognitive effort is spent on things that have nothing to do with the content. || <span style="font-family: 'Comic Sans MS',cursive;">Winning and learning are closely entwined, though some mental effort is spent on aspects that are just about the game. || <span style="font-family: 'Comic Sans MS',cursive;">Winning the game requires learning the content. The two are matched completely. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;">Instructional effectiveness ** ||

<span style="font-family: 'Comic Sans MS',cursive;">Elements of the game contradict elements of the content and/or seem gratuitous or merely decorative. || <span style="font-family: 'Comic Sans MS',cursive;">Elements of the content are used as elements of the game, but it seems a bit contrived. || <span style="font-family: 'Comic Sans MS',cursive;">There is solid congruence between the game elements and content elements || <span style="font-family: 'Comic Sans MS',cursive;">Game elements and content elements are mapped onto each other in multiple ways that seem surprising and apt. ||   ||
 * <span style="font-family: 'Comic Sans MS',cursive;">Elegance ** ||

<span style="font-family: 'Comic Sans MS',cursive;">The game can only be played in one way. There's no way identified to optimize the match with the players' skill level or different contexts. || <span style="font-family: 'Comic Sans MS',cursive;">There might be a way to vary the game, but it's not clearly spelled out. || <span style="font-family: 'Comic Sans MS',cursive;">There is at least one way to vary the game to meet different needs. || <span style="font-family: 'Comic Sans MS',cursive;">Several variations are clearly identified that make the game playable in a number of ways to meet different needs. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;">Flexibility ** ||

Required Content and Information


 * Information from the Absolutism Table(rulers, characteristics, etc) – at least
 * At least 25 historically accurate events (could be on chance cards or trivia)
 * All spaces accounted and appropriate to 16th and 17th century Europe
 * Resources that people relied on and fought for (like utilities in Monopoly)
 * Places or property valued based on historical relevance and importance
 * " Hotels" or other indicators of success representative of success in the time period